Zero Space 1: the inner walls in the laser segments are now not grabbable. Dark Necrobat's Stage: slowdown gimmick removed Tidal Whale's Stage: U-5555 (mini boss): smaller health bar (75%), but deals more damage (about 150% each attack). Tidal Whale's Stage: Auto-scrolling segments run faster (100-125% horizontally, 150% horizontally). Shuttle launch with all 4 parts will always succeed. Enigma/Shuttle launch with no parts will always fail. Get both Parts regardless of Life Up+/Energy Up+ selection. Get Life Up+/Energy Up+ (Parts) at any level Stage Select 2 theme changed to the unused "Stage Select" track. X's "Good" Ending theme changed to the unused track "Armageddon" Tidal Whale's stage theme changed to the unused track "Deep Sea" Ending theme replaced with the japanese ending song "Mizu no Naka" Opening theme replaced with the japanese opening song "Monkey" No Retranslation: the original USA version's script and font, except for various typos corrected, and Mavericks renamed to their japanese/MMXLC2 names. Main version: Complete script replacement, based on Hondoori's translation. Mavericks renamed to their japanese/MMXLC2 names (custom graphics by Metalwario64, based on MMXLC2 new graphics, ripped by DarkSamus993) Title Screen restored from the japanese version (custom graphics by Metalwario64) Each Heart Tank/Life-Up Part affect both X & Zero Keep both character bonuses regardless of which one is chosen Alia's hints are permanetly disabled (replaced by in-game option since v1.6) And even though there isn't (and there won't be) a patching tool, there are a few customization options (see below).įeatures from the original Improvement Project (v0.01.1): The amount of work put on this is now comparable to what's been done in X6 Tweaks. In 2021, development resumed with the inclusion of a retranslated script and several new features. It started in 2019 as a restoration of graphics, songs and voice clips from the japanese version and unused soundtrack. export_gameboy_rom.This is an addendum to the Mega Man X5 Improvement Project by DarkSamus993 (v0.01.1).Z80Instructions by sifton on GitHub - ASM reference. Compression/decompression scripts and improved compression script by ocean1 and tmk on GitHub respectively.Ghidra (with GhidraBoy extension) - for viewing and writing code.BGB - emulator for debugging and breakpoints.When dashing towards doors using the Select button, it’s possible to softlock the game, you can get out of the softlock by changing weapons using the Select button though.It’s possible to pause the game in a few places where it shouldn’t (while warping, during boss intros), but it shouldn’t interfere with anything, dialogue isn’t affected by this issue.Unfortunately, it wasn’t possible to code Zero’s airdash to use the Select button, but any proposals to change that will be accepted, along with being credited for doing so. (Weapon) Change or X/Zero Change, then save. select gets stuck, use the save file with the hack, change the controls to W. Save files should be compatible with the unmodded game, but in-case the button config. (Weapon) Change and X/Zero Change controls. Unlike Mega Man Xtreme, the dash button has been coded to use the Select button, rather than the Start button, this is to keep consistent with the W. This hack re-adds the dash button control scheme from the game’s prequel, Mega Man Xtreme.
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